![]() At least you'll know what it does on your next go, eh?īeyond that, a roguelike can be anything. These games also have randomly generated worlds, and often feature items that don't explain their use until you use 'em. It's one chance or back to the beginning. This genre makes your mortality meaningful by sending you back to the very start of the game whenever you're killed off. You get eaten by a big bug, and time rewinds by about five minutes to the last checkpoint. ![]() ![]() In most games, death is a momentary set back. ![]()
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